Curriculum

Every path, every rank, and the skills behind them — explained simply below, and tracked for every student in Level Up from first class to Gold sash and beyond.

4 curriculum paths10 sashes · 3 levels eachTracked in Level Up
  • 4curriculum paths
  • 10sash ranks, Yellow to Gold
  • 3levels inside every sash
  • 10tumbling levels

The sash ladder

Ten sashes. Yellow to Gold.

The main wushu path every student starts on — each sash with three levels of skills, forms, and conditioning.

  1. Rank 01

    Yellow sash

    Levels 1 · 2 · 3

    All beginners start with a yellow sash.

  2. A young student smiles in the splits
  3. Rank 02

    Blue sash

    Levels 1 · 2 · 3

  4. Rank 03

    Green sash

    Levels 1 · 2 · 3

  5. Rank 04

    Red sash

    Levels 1 · 2 · 3

  6. Rank 05

    Purple sash

    Levels 1 · 2 · 3

  7. A class stretches together on the training floor
  8. Rank 06

    Orange sash

    Levels 1 · 2 · 3

  9. Rank 07

    Brown sash

    Levels 1 · 2 · 3

  10. Rank 08

    Black sash

    Levels 1 · 2 · 3

  11. Rank 09

    Silver sash

    Levels 1 · 2 · 3

  12. A young athlete in a low staff stance at the Presidential Wushu Cup
  13. Rank 10

    Gold sash

    Levels 1 · 2 · 3

    Then Assistant and Instructor ranks for student leaders.

The skill tree

How it works, in 30 seconds.

Every class adds up to something you can see. Here is the whole system, start to finish.

  1. 01

    Learn a skill

    Every level is built from skill trees: small, clear steps like “Cartwheel (Feet)”, from first try to mastered.

  2. 02

    A coach checks it in person

    Coaches verify each skill in class. Nothing is self-reported or guessed.

  3. 03

    The Development Score rises

    Each verified skill adds to your child's Development Score. “Cartwheel (Feet)” adds 5.

  4. 04

    Score + test = next level

    When the score reaches the next level's mark (Yellow Level 1: 101) and your child passes a promotion test, they move up.

The paths

Pick a path. See the ladder.

Each path has its own ladder. Choose one to see its ranks, the score each level asks for, and a few of the real skill trees inside it.

General Curriculum

Ages 6+

The main wushu path for youth students, and where every student starts. No experience needed.

Ages 3–5 start in our Mini Dragons classes.

About General Curriculum

The ladder

Ten sashes from Yellow to Gold, three levels each, then Assistant and Instructor ranks for student leaders.

  1. YellowL1Development Score 101L2Development Score 112L3Development Score 166
  2. BlueL1Development Score 350L2L3
  3. GreenL1L2L3
  4. RedL1L2L3
  5. PurpleL1L2L3
  6. OrangeL1L2L3
  7. BrownL1L2L3
  8. BlackL1L2L3
  9. SilverL1L2L3
  10. GoldL1L2L3
  11. AssistantL1L2L3
  12. InstructorL1L2L3

Numbers are the Development Score a level asks for, where Level Up has set one.

About the Assistant and Instructor ranks

Inside this path: real skill trees

  • Basic Changquan (Longfist)

    Stances

    21 skills · 19 levels

    From first step to the top

    1. Horse Bow Dragon (knowledge)Lv 1
    2. Horse Stance 180sLv 13
    3. Horse Stance 330sLv 19
  • Tumbling

    Kip Up

    5 skills · 5 levels

    From first step to the top

    1. Kip Up BridgeLv 1
    2. Kip UpLv 3
    3. Kip Up Low StartLv 5
  • Taolu

    C Daoshu (Broadsword)

    22 skills · 7 levels

    From first step to the top

    1. Learn Section 1Lv 1
    2. Section 1 PREPS Execution (<5 deductions)Lv 4
    3. Full Form (<2 deductions)Lv 8

Competition Taolu

Groups C · B · A

Competition athletes progress through Groups C, B and A, each running the full sash ladder with harder routines, event preparation and performance standards at every step.

  • Group C
  • Group B
  • Group A
About Competition Taolu

The ladder

The same sash ladder, at competition depth.

  1. YellowL1Development Score 101L2Development Score 112L3Development Score 166
  2. BlueL1L2L3
  3. GreenL1L2L3
  4. RedL1L2L3
  5. PurpleL1L2L3
  6. OrangeL1L2L3
  7. BrownL1L2L3
  8. BlackL1L2L3
  9. SilverL1L2L3
  10. GoldL1L2L3
  11. AssistantL1L2L3
  12. InstructorL1L2L3

Numbers are the Development Score a level asks for, where Level Up has set one.

About the Assistant and Instructor ranks

Inside this path: real skill trees

  • Basic Changquan (Longfist)

    Basic Kicks

    25 skills · 7 levels

    From first step to the top

    1. Front Kick (kick pads)Lv 1
    2. Jump Front Kick (Chest Level)Lv 4
    3. Slapkick (No deductions, circle set up)Lv 7
  • Taolu

    B Jianshu

    26 skills · 8 levels

    From first step to the top

    1. Learn Section 1Lv 1
    2. Section 1 (4 or less deductions)Lv 4
    3. Full Form (<2 deductions)Lv 8
  • Jumps

    Tornado Kick

    38 skills · 12 levels

    From first step to the top

    1. 180 SpinLv 1
    2. 540 Tornado Spin + HorseLv 6
    3. 810 Tornado + HorseLv 12
A sanda class works on pads with a coach

Sanda & Self-Defense

4 ranks · 3 levels each

Sanda and self-defense skills in a controlled, coached progression: awareness, footwork and striking technique, with an emphasis on discipline and safety.

About Sanda & Self-Defense

The ladder

Basic, Novice, Intermediate and Advanced, three levels each.

  1. BasicL1Development Score 80L2Development Score 120L3Development Score 160
  2. NoviceL1Development Score 200L2Development Score 240L3Development Score 280
  3. IntermediateL1Development Score 320L2Development Score 360L3Development Score 400
  4. AdvancedL1Development Score 440L2Development Score 480L3Development Score 520

Numbers are the Development Score a level asks for, where Level Up has set one.

Inside this path: real skill trees

  • Combat: Offensive

    Basic Strikes (Combat)

    19 skills · 5 levels

    From first step to the top

    1. JabLv 1
    2. 1,2,5,3 Combo (Quality Execution)Lv 3
    3. All Combos Sprint (2 min)Lv 5
  • Combat: Defensive

    Blocks

    17 skills · 5 levels

    From first step to the top

    1. High BlockLv 1
    2. Leg Catch (Front Kick)Lv 3
    3. Clinch under pressure, 10 in a row (Quality Execution)Lv 5
  • Flexibility

    Back Bend / Bridge

    11 skills · 11 levels

    From first step to the top

    1. Bridge (Hands turned)Lv 1
    2. Bridge 60sLv 6
    3. Bridge — hands to heelsLv 11
A student mid-aerial on stage

Tumbling

Levels 1–10

Flips, rolls and aerials, built safely in our state-of-the-art tumbling facility.

About Tumbling

The levels

Ten levels, from first cartwheels to advanced aerial skills.

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10

Inside this path: real skill trees

  • Tumbling

    Aerial Cartwheel

    32 skills · 17 levels

    From first step to the top

    1. Cartwheel (Feet)Lv 1
    2. Aerial (Feet)Lv 9
    3. 30 Aerials in a rowLv 17
  • Tumbling

    Back Flip

    19 skills · 6 levels

    From first step to the top

    1. Tucked Body RockLv 1
    2. Back Roll off edgeLv 3
    3. Back Full (Ground)Lv 6
  • Tumbling

    Butterfly / Butterfly Twist

    19 skills · 12 levels

    From first step to the top

    1. Back KickLv 1
    2. Butterfly TwistLv 6
    3. 720 Butterfly Twist (Splits Landing)Lv 12
A performer in red holds a stance on stage

Start Climbing

Every tree starts at the first branch.

Try a class and get placed on the right path.